The problem is that the scene is tiny. Hi all, Ive created a camera tracked file for C4D and set up a front-projected background with my video footage on it. For example, the Auto Tracks located on the window panes could easily be measured. We will also add a dummy 3D cube and use it to evaluate the scene scale. This allows you to create visual effects and motion graphics within the context of the entire scene, as opposed to simply within the plane of a single element. Track Threshold. Posted by 19 days ago. In Davinci Resolve 16.1.xx I hit Render all Savers (Fusion Tab) I import the FBX into Blender but: - Point Cloud is missing --> really important for reference - Scale is … The tracker will take care off scale, translation and rotation, just as long as you can approximate the tracker to an item of the same depth and position as the fire element. Tracker Setup. Scene constraints enable you to use known distances, measured on set, to scale a scene more accurately. Using NukeX’s Camera Tracker we’ll recreate an aerial camera from footage, getting the camera into Maya, and using Embergen and Redshift to add volumetric FX to the shot.. You can set a scale constraint between points: https://learn.foundry.com/nuke/12.1/content/comp_environment/cameratracker/creating_contraints.html. 1. The image shows a point cloud and camera with two User Tracks marked out. Highest quality results Used by many of the best VFX houses in the industry, the Nuke family’s state-of-the-art tools make producing pixel perfect, film-grade results both painless and creatively satisfying. Floor tracker points align with the viewer ground grid now, so should a 3D card, which we will add as a dummy for the floor. If it's just global scale you need to fix and you're not trying to align it to something specific then you can set the scene scale in the bottom of one of the tabs in the camera tracker. I know there are "scene constraints" but I don't really understand it and I can't figure out if the value I'm typing in is in mm, cm or meters. Camera Tracker - Track --> Solve (really good solve 0.66) 2. From advanced node-based compositing, to 3D tracking and model building, to editorial and conform, the Nuke range can scale to suit your needs. In this tutorial, we’ll see how to track aerial scene in Nuke ready to use in VFX, tutorial by Anthony Marigliano VFX compositor, and FX artist.. Camera Tracker Tutorial in Nuke for VFX, Exporting to Maya, Adding FX. Note: changing the scale doesn’t bring visual changes in 2D Viewer Mode as object not only becomes bigger or smaller, but also move further or closer to the camera preserving projection to the image plane. NukeX - Camera tracker scene+ places my camera beneath the floor. Right-click a highlighted point and select. From advanced node-based compositing, to 3D tracking and model building, to editorial and conform, the Nuke range can scale to suit your needs. The unit of measure used is up to you, because Nuke equates any value as being equal to one unit in 3D space. All the track points match up nicely. It works fine except that the scaling of the scene is completely off. Everything is super small. Nuke to Maya should set this to 10 I'm going to guess C4D is the same. And this version also has a scene scale. Nuke to Maya should set this to 10 I'm going to guess C4D is the same. The blue square represents one unit of measure, so the smaller squares represent one tenth of that unit. 2) Create a WriteGeo node and export your scene (or just your camera) as an alembic file (.abc), this is really important. of AE's 3D space, but the problem persists. I'm doing a camera track in Nuke that I then want to import to Cinema 4D. First of all, make the 3dtrack at Nuke. The image shows User Tracks, but the same workflow applies to Auto Tracks. Scale distance (set scale dimension to the same as a known distance within the scene. Camera tracker (and matchmoving as a whole) allows you to extract the position and characteristics of a camera from its sequence, as well as the 3D positions of features within the scene. In Cinema 4D I've managed to solve similar problems by scaling the scene. 192. Remember, on 3dMax, Z is up and Nuke is measured in milimetters. The three-step process seeds track points, models and solves the 3D feature positions of the track points, then creates an After Effects camera for the scene. A connecting line, labled dist. Press question mark to learn the rest of the keyboard shortcuts, https://learn.foundry.com/nuke/12.1/content/comp_environment/cameratracker/creating_contraints.html. Operation modes Camera Tracker can be run fully automated, or you can use its incredibly in-depth configurable options to tweak everything from tracking and validation through to solving and object creation. Set this to tell Nuke when throws out the track point. Create a 3d scene that supports particles in Nuke (Such as creating a snowy scene, or rainy scene) These techniques are absolutely vital to learn if you wish to pursue becoming a better compositors. Breakdown / BTS. The camera tracker is a "need-to-know" for any Nuke compositor and one of the biggest time-savers in the program’s arsenal. If you reduce it, it won’t throw out the track point if it is short. Or, if the camera is already linked, bake the camera animation into keyframes. 1, is drawn in the Viewer. Is there some way to scale the scene correctly in Nuke? We know that to refine a camera track for projections, we need to set a ground plane, x and y axes and scale distance. In Nuke it is calle Focal Length and at Max you have Focal Lens. There is a depth option for manually adjusting the z of the move, as you can only get x,y from a single track. Takes a single track and turns it into a 3D translate or rotational move. A 3D tracker does its mathematical magic in a series of well-defined steps: A mass (usually automated) 2D track, or auto track, of the scene is performed, tracking many (sometimes hundreds or thousands) high-contrast candidate (or potential) points in the scene. 3D Motion Tracking Application Technique. Highest quality results Used by many of the best VFX houses in the industry, the Nuke family’s state-of-the-art tools make producing pixel perfect, film-grade results both painless and creatively satisfying. The unit of measure used is up to you, because Nuke equates any value as being equal to one unit in 3D space. But at the same time reducing it will cause lower tracking quality and more tracking data. How to Composite 2D VFX Stock Footage Into a 3D Scene In Nuke Nuke's 3D Camera Tracker is a powerful tool that allows you to do 3D matchmove shots with live-action clips. part of the real footage with the correct position, scale, and orientation in relation to the photographed objects in the scene. The tab also contains the Scale knob which you can use to change the model’s scale. They are applicable to both Auto Tracks and User Tracks. 3D Track a scene, which can be exported to a third party software such as AUTODESK MAYA. 5. Otherwise as above you can use survey points which starts getting a bit more complicated and trickier to do within Nuke but can be done. CameraTracker (NukeX and Nuke Studio only) is designed to provide an integrated camera … Range: Global is the range of Project Settings Use Custom if you don’t want to track the entire range. Scene constraints enable you to use known distances, measured on set, to scale a scene more accurately. 1 unit in Nuke 3D space = 1 cm It reconstructs the original live-action camera move and generates a point cloud, 3D reference points located in the scene. More frames will take longer but often give better results because we get more information. New comments cannot be posted and votes cannot be cast. GeoTracker makes tracking tasks much easier, so what usually have been done by a team of motion tracking specialists can be done by one of them and with less time. GeoTracker is a plugin for Foundry Nuke that can be used for tracking rigid and deformable 3D models without the usual hassle associated with match-moving job. Lens Distortion: Set to Unknown Lens and tick Undistort Input. Useful for tracking a point for a particle emmiter. The coordinates of the solid that the camera tracker generates are quite large: I've tried to parent the layer and camera to a 3D null and scale the scene down, because I thought I might have reached the "limit" (if that exists?) So, if you measured on set in meters, one small square could be equal to a meter, centimeter, or millimeter. We're here to help with your Nuke problems, critique your pieces, and sometimes provide the sickest Nuke vfx breakdowns. ... rotate and scale your scene so it make more sense before outputting a camera (if it's not link by expression) View Entire Discussion (1 Comments) More posts from the vfx community. You can apply a variety of techniques to smooth out the camera movement in a shot, using the After Effects Warp Stabilizer VFX effect, and track the camera to add objects into a scene realistically. If it's just global scale you need to fix and you're not trying to align it to something specific then you can set the scene scale in the bottom of one of the tabs in the camera tracker. They are applicable to both Auto Tracks and User Tracks. I attach here some work in progress, a Bus Stop signal modeled with Max into my real life scene, and the two ways to get it. Camera Tracker. That was okay till Nuke 9.08, in Nuke 9.08 as turned out to be - if node is not connected to the main tree of the gizmo it is not evaluated (at least for me the solution was just to connect the bloody node to the tree with a merge node and set the mix value to zero) maybe you can send me a group that errors and i will have a look cheers What is true is that Nuke has no definition of scale units, so you have to choose for yourself and set the unit accordingly on import into other applications. For most project the default 0.7 is useful. I have had to do a few shots with 2 1/2 D tracking and the reality is they looked fine and I got them done in a lot less time that I wasted 3D tracking to get an unusable track. The amount you increase the camera scale should equal the size you increase the resolution for the overscan in Nuke. Nuke tutorial - Rotoscope Techniques - How to roto using a Camera tracker and a Project 3D Subscribe to see more videos and leave a comment! The measured distance is now taken into account when you adjust the Scene Transform controls. This is not correct. Imagine a computer generated robot walking across a street or standing on a building while the camera is moving, there would be a need for accurate 3D camera tracking software. Add a FBX Exporter Node 3. The image shows a point cloud and camera with two User Tracks marked out. In this case a paving slab of 40mm) Magenta markers shown below in the 3D view, indicate the camera tracker markers that were selected on the ground plane. 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