That said, not many countries can utilise mobile warfare to it's fullest. 1366 x 768 jpeg 340kB. Sign naval treaties to limit your rivals, or defy international order on your own. The CEO of Based. We must request support from Swe...China? And you know what's really funny? Maybe even half these (4 motor/mech, 2 rocket art, 4 light tank) for a 22 combat width. But especially for minors, sup firepower seems like the single best choice. This is a more challenging area. hoi4 naval templates, Keep your starting navy for training to get naval xp since you start with quite a few heavy cruisers, 9 if I remember correctly, some light cruisers possibly If u field 2000 naval bombers with submarines on an area is almost quaratied they will overcome stonger navies. (I choose to remove the depression) I think France is served best by GBP as it fits her play-style. you gain only +35 org for infantry with mobile warfare! Go down ‘Mobile Warfare’ land doctrine prioritising motorised bonuses instead of tanks (the left side of the research tree). You battle to get a ton of exp, while researching 1936 light tanks and stockpiling guns/support equipment. This content requires … The other answer says Superior Firepower 100% of the time which is not wrong tbh but going other doctrines are quite viable for the US as well. Retrieved from "https://hoi4.paradoxwikis.com/index.php?title=Mobile_Warfare&oldid=8386" What is the id for the Mobile warfare doctrine army doctrine.... Last post: 21/Nov/2020 Focus Tree problems. mobile warfare as germany for super tanks grand battleplan as the allied majors, because they're all about them plans and usually superior firepower as a minor unless the production is too bad for it. I noticed this as Germany after I launched a continuous offensive for 9 months and lost 10 entire divisions of some of my best units. That said, not many countries can utilise mobile warfare to it's fullest. 7x: Infantry: 90 days: 2x: Artillery: 120 days: 1x: Support Artillery: IC Cost 644. Interestingly enough, artillery is only about twice as good as infantry, per production cost, at providing soft attack.... but it provides less breakthrough, far less defense, and less hitpoints. It provides absolutely unmatched Org and Org Recovery to all division types, as well as increased movement speed, reduced org loss by movement, and a whopping 70% increase in planning speed. 29/08/2018 10 Well mobile warfare is focused around tanks and motorized / mechanized infantry. Mobile Warfare (Land doctrine) +20% (bug, should be 10%) General (William Slim) Panzer Expert +5%; Field Marshal (Miles Dempsey) Panzer Expert+2,5% (Tooltip showing 5%) Together: 10% + 22.5% + 30% +20% + 5% + 2.5% = 90%-> 20.02 * 1.9 = 38,038 Your infantry should play primarily a supporting role of holding the line. But since i like to spice my games up i would definitly go mobile warfare. As Canada I sometimes go down Mobile warfare to get the manpower. Encircle. You do this repeatedly, and you just take ground very quickly without having to actually fight much of anyone. Also, warfare in EoanB isn't that satisfying as it still uses the mechanics from vanilla HoI 4, more or less. The fact that they're anything but mobile is apparently irrelevant... And if you actually have resources for Motorized... well then the Doctrine is simply disgusting in how good it is. Theorists in Europe have long debated the best way to employ tanks. The Forbidden Zone dome, known as the X-42 robo-warfare facility before the exile of Mobius, is a location in the northeast section of Big MT in 2281. The Weltkrieg, or The Great War, was a major war centered on Europe that began in the summer of 1914. For most of these bonuses to work Inf + 6 art the new Russia, Captain.... 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